Random Encounters
Image by liuzishan on Freepik In a campaign there are a few ways at looking at dungeons, fortresses, towers, temples, etc. First, they may have been abandoned. The longer they've been abandoned, the more disrepair they've fallen into, the more likely that a lot of monsters and other unsavory types have moved into them and are living there. Second, they may be inhabited for a purpose. For example, the evil deity's temple. Or the hobgoblin fortress. Something like that. Third, they could be a mixture. For example, the castle is inhabited by the anti-paladin and her followers but in the crypts below where no one goes... This is going to have an impact on random encounters. Consider, is it a patrol, a random encounter, or is there a mixture of both? I let my settings dictate the random encounters. A true random dungeon will have random encounters (provided they make sense, see below). On the other hand, the dero lair will ha...