November 11 Session

 This session saw an ambush in the forest, our first dungeon crawl, undead from the AD&D Monster Manual I and II, and a home brew monster.  Our characters are ten weeks into the campaign (game time) and we have a mixture of second and third level characters at this point.

The forest:

Our party took advantage of healing from the mystic that they journeyed to at the last adventure.  They got intelligence about their foe back in the city (a priestess of Mors Aeternus - i.e. Death).  They then began their journey through the forest to find the tower in the forest.


A day into their journey they met a band of pilgrims in white robes with flowers in their hair.  The band was escorted by a soldier, but there was a lot of terrible flute and tambourine playing and the soldier rolling his eyes.  Turns out this was the wrong type of pilgrim and that they actually served one of the evil gods and a pretty intense combat resulted.  The party had to go back to the mystic and get healed up after.

Eight days later the party found the signpost that they were looking for (travel to the signpost and then go east).  The signpost was a large wooden "x".  Nailed to the x was a skeleton with a sign that read "The fate of heathens."  This was left by the followers of Rectus Deus who had disappeared looking for the tower.

The party turned east and found a large compound of hobgoblins, complete with watch towers and a wooden picket.  The party decided to go around the compound and made it to the tower.

The tower:

The crumbling tower was in a clearing.  There were eight bodies lying near the entrance.  As the party approached they began to get up.  The bodies were grey, jet black eyes, and twitched as they moved.  All showed horrible wounds and moved nevertheless.  The party decided to stand back and douse the bodies with oil and burn them.  These were home brew monsters (Betrayer soldiers).  See below for stats!

Entering the tower the party encountered more of those monsters on the first floor as well as several ghouls.  The second floor was rubble except for a truly dead individual who seems to have decapitated himself.  He was holding a magically preserved parchment that read:


In one of the rooms the party found a secret door leading to stairs that went down under the tower.  The party made it through the first three rooms before we had to end the session for the night.  They encountered more home brew monsters, some vanilla skeletons, flying heads (vargouille) and "nine foot long centipedes with tentacles on their heads" (carrion crawlers).



Next week, we should finish the dungeon crawl!

Home brew monster, Betrayer Soldiers:  

These are undead created by servants of the evil deity, The Betrayer.  They can regenerate (albeit very slowly), are only killed by decapitation or burning, use the armor and weapons they died in, and anything killed by them turns into them.  Below is the stat line from a group wearing studded leather and using spears when they died:

Studded leather group (4): AC: 7, Movement: 6”, HD: 3, hp: 11, 18, 22, 19, No. Attacks: 1, Damage/attack: 1d6 (spear), Special Attacks: Any who are killed by them turn into them, Special Defenses: Immune to fear and cold, regenerate 1hp/4 turns, can only be killed by decapitation or burning, XP: 90+3/hp, THAC0: 16

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