December 23 Session


Our December 23rd session was one of those crossroad sessions.  There were several options in terms of where our characters could go.  The session began where the last one left off, the party had been pressured by the number three priest of the cult for Rectus Deus to do something about a criminal boss.  The only clue that the party received was that they should start at a place called Meghan's Inn.

Meghan's Inn is near Meghan's Insula with is on the other side of the fountain from Meghan's Home for Wayward Souls.  All of this is located near the compounds of the city guard near the front gate of the city.  

The party had a great plan that involved one member going inside the Inn and getting Meghan's attention while the magic user would cast a charm spell on Meghan.  As usual things did not go quite as planned!

The Inn was full of half orcs and ogres working there.  Turns out that Meghan's businesses provide employment for half orcs and ogres as well as housing for destitute people that would otherwise be on the streets.  City polities were rearing their ugly head!

While the party was casing the Inn, the halfling thief was distracted by a group of Rat Catchers who were busy murdering a follower of Rectus Deus.  They suggested that the party should not work for the cult.  They told the halfling that the priest owed the crime boss money and the whole thing would resolve itself in two weeks when he didn't pay her back.  They suggested leaving town for a few weeks until everything blew over.



The party went back to their inn to talk this over, where there were ghouls waiting for them in their room as an ambush courtesy of Death's Queen.  As they engaged the ghouls a little old man with a broom who mumbled a lot helped them.  Turns out this individual is cursed by a goddess to say whatever is on his mind and part of the curse is that he doesn't realize that he's doing it.  The individual's name is Iskaral Pust, which I pulled from the Malazan Book of the Fallen series.  This is a fun npc to play!

After that ambush, the party decided to take the Rat Catchers up on their offer and leave the city for a few weeks.  All supply and communication from the dwarves had been cut off for about four months so the party decided to go investigate what happened.  The Rat Catchers set them up with a dwarven guide, Gustav and smuggled the party out of the city.






 

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