The Paladin
When I think of the paladin in 1E AD&D, I think of the Knights Templar. Paladins are holy warriors. It is difficult to be a paladin, difficult to play one properly, difficult to DM one in a campaign, but they have some interesting potential! First, it's difficult to become a paladin. Player characters must be human. There are also a lot of minimum ability scores; strength of at least 12, intelligence of at least 9, wisdom of at least 13, constitution of at least 9, and a charisma of at least 17. They also have to be of lawful good alignment. In fact, if they perform an act that is chaotic they have to find a lawful good priest, confess, and perform penance! So why is the paladin difficult to play? First, paladin's only have lawful good henchmen and will only associate with players of good alignment. Paladins will only join a party of non-evil neutrals on a single adventure basis and then only if it furthers the cause of l...